56 results found
- URBAN GAMES
URBAN GAMES Pop-up summer school where we provided playful interactions, storytelling, mentorship, production & development support to a series of emerging professionals in the field of design to create and present an urban game in a public event as part of the cultural program of the city of Elesfina, Greece. In collaboration with Trust in Play for the Elefsina Cycles, 2023 Eleusis European Capital of Culture. Playing with the mysteries for the Cultural Capital of Culture 2023. Previous Next
- CLIMATEPROV
CLIMATEPROV Interactive theatre performance that provokes a conversation about climate emergency through the humorous, absurd and intriguing interplay between human and AI performer. Supported by BeFantastic and funded by the British Council’s India & UK Season of Culture. Presentations include FutureFantastic Festival, BCT, Bangalore, India (March 2023) and LaLaLand Festival, Ruigoord village, Amsterdam ( July 2023). Aabsurd and intriguing interplay between human and AI performance. Previous Next
- PIÑATA TIME!
PIÑATA TIME! A series of bashing paper-maché creatures, inspired by the Mexican tradition piñatas, placing them centre stage of the 20th birthday of Timeout. Commissioned by ArtNight for the 50th anniversary of TimeOut in Granary Square, London (2019). Breakable sculptures at Kings Cross. Previous Next
- A LETTER TO OUR COMMUNITY
A LETTER TO OUR COMMUNITY The window display was created based on the ideas of the local community, as well as the stories and sentiments during the lockdown period. Designed & delivered a mural for the ground-level display windows of the Distillery Tower in Greenwich, London and was funded by LiFE Projects & SEAGER gallery. Window display for the Deptford community. Previous Next
- CREATIVE SCHOOLS
CREATIVE SCHOOLS Inspired by the user experience of social media/mobile games and modular education, we created a non-linear self-led system for young adults to learn animation and digital art for Meánscoil Gharman schools in Ireland. Collaborating with Creative Schools & British Council of Ireland (2019 -2022). The art classes did a lot of virtual classes with artist Tiz Creel this year. The students learned different skills for creating animation. Created the animation students are amazingly creative, and it was a lovely thing to do with them; they are learning from home. Quote from the Meanscoil Gharman annual report For the final project, Students designed and recorded the music, drew the assets, and then sent them to me for assembly and animation. Self-lead digital explorations. Previous Next
- SITE SPECIFIC ACTIVATION
SITE SPECIFIC ACTIVATION Ten-floor stickers that contain activities for people to explore during the Festival. A public participatory installation of ten illustrations set along the floor of Deptford High Street, using the public domain as a place of playful activity, pondering and creating. All activities were designed to experience the everyday life of the High Street from a different perspective. A public participatory installation created for the 2019 Deptford X Festival, London's longest-running visual arts festival. ten strange creatures set along the floor of Deptford High Street for visitors to explore. Previous Next
- ECOLOGICAL COLLAPSE!
ECOLOGICAL COLLAPSE! It is an interactive work that illustrates the vast components of the planet Earth, from the ozone layer to the deep sea and everything that makes up our biosphere The activation represents the human footprint by taking turns to remove one block at a time from the tower, creating a progressively more unstable structure to raise awareness about the critical ecological imbalance and irreversible damage. Installation created for the Museum of Caballero Aguila in Cholula, Mexico. Environmental awareness through a collapsable tower. Previous Next
- CRAFTING DIGITAL WORLDS
CRAFTING DIGITAL WORLDS Interactive installation where participants could create assets on a crafts table. While we would place the finished assets in a digital space. The result was an easy, intuitive, fun experience and a permanent digital world created by the visitors. Work presented in Next Level Festival 2021 (Essen), Turner Contemporary 2022 (Margate) and supported by Now Play This! (London) Exploring digital spaces Previous Next
- SEIZE THE POWER
SEIZE THE POWER A board game about discrimination and inequality. Players are aliens who have variable amounts of eyes, eye stalks and arms that could influence how you can play the game. Discriminatory rules can be enforced, but players can also join together to create a revolution and overtake the hegemonic power. Designed in collaboration with game designer Bez Shahriari. The game was selected for FASTAVAL Educational Games 2020. Later published by Inside The Box Games. Board game about discrimination and inequality. Previous Next
- ONLY A GAME?
ONLY A GAME? A game where participants use their body movements to offset the gradual increase of global warming. The aim is to convey non-intuitive concepts underlying climate science and the urgency and reality of climate change, entangled in a story of a flower facing adverse weather. Commissioned by Futureverything & BeFantastic. The work has been presented in HOME, Manchester, UK (February 2023) & BCT, Bangalore, India (March 2023). An AR game about climate change and global warming. Previous Next







